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July 25 2010
April 02 2010
March 01 2010
January 04 2010
November 11 2009
Our new multitouch design with a remake of the classic Artillery game using Microsoft's Silverlight on Windows 7.
More coming soon ;)
Soundtrack : "Clear cut" from Lali Puna - "I thought I was over that" (2005)
June 17 2009
"Puddle of Life" is an educational multi-touch installation that was designed for Coimbra's Science Museum (Darwin exhibit), demonstrating the theory of natural selection, as part of Darwin's 200th anniversary.
The installation is composed of a round multi-touch table whose surface represents a virtual environment where 4 species of creatures live in. Each of these little creatures have different physical characteristics visually expressed by it's quantity and/or size: Vision, Locomotion and Fur.
The player interacts with the game by touching the surface. He has to maintain full awareness of his creatures emotions (visually represented by a cartoon like ballon) and using this information to properly choose the mating partners on the control console. This console also allows the user to select the most appropriate descendent from 4 possible mutations, resulting from the reproduction.
The player's objective is to help the species he controls achieve the highest number of creatures of its kind. Since this world suffers from climate change the player must assure that his creatures are well adapted to this ever-changing environment by choosing the best balance between mating partners and descendants.
The species move in a swarm, but they split when the predator is near. When a creature sees food it warns the nearby siblings and they all run towards it. Of course only the ones who have best locomotion reach it. The vision gives them the ability to see the predator sooner and the ability to see the food further ahead too. The fur is useful to them when the temperature is low but harmful when it's hot, leading the creature to a shorter lifespan.
The player wins when they reach about 18 living creatures and loses when all of it's creatures die from cold/hot, predation, famine or old age.
Technical Specs:
LLP multi-touch table
CCV tracker - nuicode.com/projects/tbeta
pyMT framework - code.google.com/p/pymt/
Cython - cython.org/
Rabbyt sprite library for pyglet - matthewmarshall.org/projects/rabbyt/
Animation and artwork: Adobe's AE, Ai and PS with Fasticon.com icons
May 12 2009
Still resolving some usability issues... (currently offline)
Expect updates soon ;)
February 16 2009
We have the threshold at 247 since we have real bright fingers in the source image. A good tracker test: place two fingers as close as you can, if you have two distinct blobs you're fine.
tbeta.nuigroup.com
February 14 2009
This is our new LLP running some pyMT examples. By the way.. pyMT rules! ;)
tbeta.nuigroup.com/
nuigroup.com/
code.google.com/p/pymt/
February 13 2009
February 09 2009
We recently pitched a proof-of-concept app for a healthcare company. The feedback was pretty good :1
1. Patient selection
2. Cronological patient appointments
3. Reporting. Imaging diff algorithm and annotation
January 30 2009
As a request of a few people here's a little demo of how we managed to place the laser so close to the surface.
Check the photos at the bottom of the page.
January 14 2009
January 06 2009
A new and larger table design. New 980nm 10mw 120º line lens IR laser on an glass surface. Check the IR camera output.
A new and larger table design. New 980nm 10mw 120º line lens IR laser on an glass surface. Check the IR camera output (closer).
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...










