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April 02 2010

technofetishist

May 12 2009

technofetishist
Darwin Museum - Game of Evolution (preliminary)

Still resolving some usability issues... (currently offline)

Expect updates soon ;)

July 24 2008

technofetishist
technofetishist
SecondLife Entrepreneurship Building

The Entrepreneurship Course of Instituto Pedro Nunes makes use of Second Life and Moodle, as mandatory technologies.
The Entrepreneurship Course aims to provide competencies to students about innovation and enterprise management, which will enable them to develop and execute a business idea. The students will learn how to create a business and will be able to do it in Second Life, as a form of practicing what they have learned, by running and managing a business of their own.

Concept idea: Paula Simões
Implementation and design: Tiago Serra

Features:
CAD building replica with company offices
Web‹›SL Moodle integration (Chat,Registration)
Lectures presentation board
Video demo
Environment for entrepreneurship development

Music:
Tosca - Suzuki - The key

technofetishist
SecondLife Entrepreneurship Building

The Entrepreneurship Course of Instituto Pedro Nunes makes use of Second Life and Moodle, as mandatory technologies.
The Entrepreneurship Course aims to provide competencies to students about innovation and enterprise management, which will enable them to develop and execute a business idea. The students will learn how to create a business and will be able to do it in Second Life, as a form of practicing what they have learned, by running and managing a business of their own.

Concept idea: Paula Simões
Implementation and design: Tiago Serra

Features:
CAD building replica with company offices
Web‹›SL Moodle integration (Chat,Registration)
Lectures presentation board
Video demo
Environment for entrepreneurship development

Music:
Tosca - Suzuki - The key

(For an annotated video check out the youtube version at youtube.com/watch?v=bmtnzJFBIjY)

April 25 2008

technofetishist
Decomposition on land

An interactive installation for the exploration of the forest ground and its living organisms.

Located at the science center of Proença-a-Nova, Portugal

Design and code: Tiago Serra
Modeling and animation: André Caetano

Specs:
A modified Sauerbraten 3D engine was used for the immersive environment. Three Sharp GP2D12 IR sensors are responsible for the user interaction and the Parapin Linux userland library was used for parallel port communication. The Linux kernel was patched with the Tickless kernel patch since I needed low-latency sensor communication: "the high-res timers feature (CONFIG_HIGH_RES_TIMERS) enables POSIX timers and nanosleep() to be as accurate as the hardware allows (around 1usec on typical hardware). This feature is transparent - if enabled it just makes these timers much more accurate than the current HZ resolution."

This project was done in a 2 month period between February and May 2007.

Design considerations:
Needed to be fun, educational and resilient enough to handle lots of kids fighting for it ;)

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