About
Tiago Serra
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“Simplicity is the ultimate sophistication.”
- Leonardo da Vinci
- Leonardo da Vinci
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May 19 2008
May 18 2008
Top 5 artists this week
May 16 2008
May 12 2008
Offf Lisbon 08 was a blast ! :)
May 11 2008
Top 5 artists this week
May 08 2008
May 04 2008
Top 5 artists this week
April 29 2008
The conference on visualization of information: videos
"Our world is growing increasingly complex, dynamic and multi-dimensional. And so is our communication. The see conference is dedicated to new approaches that are being developed in the fields of design, art, architecture, multimedia and economy to confront this complexity and to transform the immense flood of information into useable knowledge. The most recent views and thoughts on this topic will be presented by speakers like Ben Fry, the performance artist Zachary Lieberman, science fiction author Bruce Sterling and Frank van Ham from the IBM Visual Communication Lab."
The see conference #3 took place on April 19th 2008 at the traditional Caligari theater in Wiesbaden.
April 27 2008
Top 5 artists this week
April 25 2008
An interactive installation for the exploration of the forest ground and its living organisms.
Located at the science center of Proença-a-Nova, Portugal
Design and code: Tiago Serra
Modeling and animation: André Caetano
Specs:
A modified Sauerbraten 3D engine was used for the immersive environment. Three Sharp GP2D12 IR sensors are responsible for the user interaction and the Parapin Linux userland library was used for parallel port communication. The Linux kernel was patched with the Tickless kernel patch since I needed low-latency sensors communication: "the high-res timers feature (CONFIG_HIGH_RES_TIMERS) enables POSIX timers and nanosleep() to be as accurate as the hardware allows (around 1usec on typical hardware). This feature is transparent - if enabled it just makes these timers much more accurate than the current HZ resolution."
This project was done in a 2 month period between February and May 2007.
Located at the science center of Proença-a-Nova, Portugal
Design and code: Tiago Serra
Modeling and animation: André Caetano
Specs:
A modified Sauerbraten 3D engine was used for the immersive environment. Three Sharp GP2D12 IR sensors are responsible for the user interaction and the Parapin Linux userland library was used for parallel port communication. The Linux kernel was patched with the Tickless kernel patch since I needed low-latency sensors communication: "the high-res timers feature (CONFIG_HIGH_RES_TIMERS) enables POSIX timers and nanosleep() to be as accurate as the hardware allows (around 1usec on typical hardware). This feature is transparent - if enabled it just makes these timers much more accurate than the current HZ resolution."
This project was done in a 2 month period between February and May 2007.
April 23 2008
“ [...] Not that there will be much difference left between biology and engineering at this point. Beyond the fascinating (and contentious) history of the philosophical and religious debate over the definition of life, viewed purely phenomenologically a computing machine that can duplicate, program, and recycle itself has the essencial attributes of a living system. Von Neumann studied self-reproducing automata in order to understand life; progress in that understanding is now leading up to the creation of something very much like life. Once a machine becomes capable of reproducing itself, there's not much difference left between personal fabrication and the fabrication of a person. ”— FAB - Neil Gershenfeld
April 17 2008
“ Sagmeister seems to possesses an indefatigable willingness to act upon his playful ideas, to go to whatever lengths necessary to turn them into reality. Contrast that alacrity with the resignation of those of us who, if we can’t conjure up a solution in software or within ten feet of our desks, rule out anything more ambitious entirely. ...— Khoi Vinh
His definition of graphic design is far huger than most of us dare to dream, he’s willing to get his ass out of his chair to act upon it, and he seems to enjoy every minute of it. ”
Reposted from
c3o
April 16 2008
“ In their own ways, an architect in Barcelona, a herder in the north of Norway, and a cable operator in rural India are all connected by their roles in creating communication infrastructure. The needs of each were not being met by incumbent operators in their respective worlds, leading each to take on a hands-on role in developing as well as using systems to solve their problems. And each example illustrates an ingredient in not just personal but community-scale fabrication of those systems: grassroots electronics production and distribution, mesh networks assembled from commodity components, and the merging of computation and communications into functional materials. At that intersection can be found the technological tools that are appropriate for the grace of Gaudi, the drama of Bollywood, and the splendor of the Lyngen Alps. ”— FAB - Neil Gershenfeld
April 10 2008
April 04 2008
"Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore.
To do this, Packet Garden takes note of all the servers you visit, their geographical location and the kinds of data you access. Uploads make hills and downloads valleys, their location determined by numbers taken from internet address itself. The size of each hill or valley is based on how much data is sent or received. Plants are also grown for each protocol detected by the software; if you visit a website, an 'HTTP plant' is grown. If you share some files via eMule, a 'Peer to Peer plant' is grown, and so on. " - PacketGarden
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