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June 17 2009
"Puddle of Life" is an educational multi-touch installation that was designed for Coimbra's Science Museum (Darwin exhibit), demonstrating the theory of natural selection, as part of Darwin's 200th anniversary.
The installation is composed of a round multi-touch table whose surface represents a virtual environment where 4 species of creatures live in. Each of these little creatures have different physical characteristics visually expressed by it's quantity and/or size: Vision, Locomotion and Fur.
The player interacts with the game by touching the surface. He has to maintain full awareness of his creatures emotions (visually represented by a cartoon like ballon) and using this information to properly choose the mating partners on the control console. This console also allows the user to select the most appropriate descendent from 4 possible mutations, resulting from the reproduction.
The player's objective is to help the species he controls achieve the highest number of creatures of its kind. Since this world suffers from climate change the player must assure that his creatures are well adapted to this ever-changing environment by choosing the best balance between mating partners and descendants.
The species move in a swarm, but they split when the predator is near. When a creature sees food it warns the nearby siblings and they all run towards it. Of course only the ones who have best locomotion reach it. The vision gives them the ability to see the predator sooner and the ability to see the food further ahead too. The fur is useful to them when the temperature is low but harmful when it's hot, leading the creature to a shorter lifespan.
The player wins when they reach about 18 living creatures and loses when all of it's creatures die from cold/hot, predation, famine or old age.
Technical Specs:
LLP multi-touch table
CCV tracker - nuicode.com/projects/tbeta
pyMT framework - code.google.com/p/pymt/
Cython - cython.org/
Rabbyt sprite library for pyglet - matthewmarshall.org/projects/rabbyt/
Animation and artwork: Adobe's AE, Ai and PS with Fasticon.com icons
June 13 2009
June 12 2009
June 10 2009
June 03 2009
May 23 2009
“— Erika HallFive guidelines for the best interface text:Be authenticBe engagingBe specificBe appropriateBe polite”
May 17 2009
May 12 2009
Still resolving some usability issues... (currently offline)
Expect updates soon ;)
April 26 2009
April 19 2009
April 13 2009
OFFF screen
We'll be taking part of the OFFF Screen challenge this year. See you all at OFFF anyways ;)April 12 2009
“ The more complicated the gesture, the fewer the people who will be able to perform it. ”— Dan Saffer - Designing Gestural Interfaces
April 10 2009
“ The complexity of the gesture should match the complexity of the task at hand. ”— Dan Saffer - Designing Gestural Interfaces
April 05 2009
April 01 2009
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...






